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media key projects

School of key figures

Start of the course 2024/2025 - 20-23 June 2024

The Key Figure is a manager who thinks systematically and conducts business systematically, has the technology of reflective analysis and management, and is able to create management tools that are adequate to non-standard situations.

THE SCHOOL OF KEY FIGURES, FOUNDED IN 2010, TEACHES A SYSTEMATIC APPROACH TO DOING BUSINESS AND REFLECTIVE MANAGEMENT. 
AUTHOR'S TEACHING METHODOLOGY.

MEDIA KEY COMPANY
DEVELOPS MANAGERS AND COMPANIES 

Graduates
of the school:

  • consider the activity as a system; 
  • understand and take into account the interconnections and interactions in the business system;
  • ensure systemic balance on a number of grounds (positional conflicts, functions, powers, responsibilities, etc.). 
  • understand and take into account the interests of those they manage; 
  • create teams that achieve team goals and business success; 
  • master and use the technologies of reflective analysis and reflective management in their life and work; 
  • and much more...

Фінансові умови

The tuition fee is 400 euros. 

Sessions last 3 days - Friday, Saturday, Sunday.

As an exception and by agreement, there may be changes in the days of the week. The schedule of the sessions will be announced in advance in the near future.

Duration between sessions

Each student is assigned a tutor.

Once a month, an open OAS (open seminar of actors) - discussion of cases on the implementation of tools in the activity.
 
Chat (FB + Telegram) to discuss business problems and training.

WHERE DO WE WORK?

ONLINE

Online experience with students from the USA, Bali, Germany, France, and other European countries.

OFFLINE

Offline learning is the main platform where the offline session takes place - lectures, instruction, and other school-wide activities.

PARTIAL ONLINE

The group gathers in the most convenient place for everyone (Kyiv, Chisinau...) and works accompanied by our staff, online connecting to the main site when the learning process requires it. 

HOW IS THE TRAINING GOING?

The entire course of study is 14 sessions, of which 9 sessions are lectures and a lot of practice. 

Studying with us is not only passive listening to lectures, it is also about ‘preparing yourself’ for new material, consolidating theory at the level of application experience, and, to a certain extent, acquiring the skills to do everything that is taught at school. 

Four sessions - gaming, participation in games, in various capacities - from players to game technicians. One session lasting a month and a half, individual preparation for participation in the City of Masters session. 

In addition, there is an active activity between sessions.

WRITE US

19, V. Arnautska St., Odesa


14 sessions

1

The race starts on Thursday, June 20 at 16:00.
Finish - Sunday evening. 
The game is open - for students + free access.

REFLECTIVE GAME

2

1. System-activity approach.

2. Fundamentals of system methodology.

3.  Differences and features of subject and management activities.

4.  Functional formula of subject activity.

5. Delegation.

THEORETICAL AND PRACTICAL SESSION

3

6.  Functions - powers - responsibilities.

7.  Balance of the triad ‘functions - powers - responsibility’.

8.  Setting tasks.

9.   Management activities.

10.  Business architecture.

     
 

4

11.  Positional and systemic conflicts.

12.  Technology of working with conflicts.

13.The scheme "Daisy".
14.Team and team formation.
15.Features of the team in the current situation.

     
 

5

16.Formation of teams to complete a school task.

17 Modes of functioning and development.

18. What is necessary for the successful functioning of the company.

19. Management of company development.

     
 

6

Reflective game ‘Manager VS Uncertainty’ 

Gaining game experience of ‘mastering’ and using tools and technologies of reflective analysis and management.

GAME SESSION

7

1. The company's development strategy.
2. The development programme and the ‘Cartoon’.
3. What to do when you don't know what to do?
4. The principle of the ‘Big Book’.
5. Negotiations.

THEORETICAL AND PRACTICAL SESSIONS

8

6. Motivation and self-motivation.
7.Decision-making.
8.Designing a reflective educational game “City of Masters”.
9.Interrelation of subsystem and supersystem.

  
 

9

10.Company and market environment.
11.Research and diagnostics of the organization's management system.
12.Game modeling. 
13. Designing systemic changes in the company

  
 

10

14.Technological session.
15.Game technology tools.
16.Technologies and tools in the work of the manager.
17. Designing a training game “City of Masters”.

  
 

11

      

Staff game
“City of Masters”

12

Individual preparation for game engineering practice (development of management tools)

ІНДИВІДУАЛЬНА 
СЕССІЯ

13

The game groups are led by students of the School of Key Figures.
The game is managed by methodologists and an ‘adult’ game technical team.
For students, this session is an experience of using the entire arsenal of technologies and tools for reflective management in a game model.

Reflective Game ‘City of Masters’

14

Reflective analysis of the game experience of managing a small group (students are game technicians in the game).
Fixing mistakes and problems made in the game. Fixing new managerial experience.
Reflective analysis of the entire course. 

THEORETICAL AND PRACTICAL SESSION

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